Rassilon has many gods and goddesses, though fewer than in ancient days. Far back in history, in a time before even the elves and dwarves were as children, the God War shook the very fabric of the universe. What started the war has been lost to the countless eons of time that have since passed, but legends and tales speak of a titanic struggle that ripped the stars from the heavens.
Unwilling to fight for survival purely with their own power, many gods of similar nature bonded together into gestalt entities of greater power. Thus where once there were gods of fire, hearths, and volcanoes, there is now only a single god of fire, for example, though the sun remains a separate aspect.
A patron deity is one to which a mortal devotes his entire religious life. Most folk don’t go this far, and are happy to switch gods as the need arises. A farmer, for instance, usually prays to Eostre, goddess of farming. However, he may also pray to Thunor, god of weather, so his crops get enough rain, Vali, the famine lord, to keep away blight, Sigel, the sun god, to provide a good summer for growing, and so on. Such activity is considered the norm in the Hearthlands. However, most mortals do have a favored god, who acts as their patron after death (assuming they haven’t offended him in the meanwhile).
Clergy must pick a patron deity, and while not forbidden from giving worship to other gods, most deities treat this as a sin (this sin is common and variable, and therefore not included in the lists of sins specific to each deity). Praying to a god whose aspects relate directly to a task, and where the gods have a natural crossover, is at worst a minor sin, and may even be overlooked by the deity. A cleric of Kenaz (god of fire) praying to Ertha (god of earth and smiths) when forging a new sword likely incurs no sin as it’s hard to make a sword without using metal and smithing skills. If a cleric of Eira, goddess of healing, prayed to Vali, even to help in removing a plague, she would likely suffer a major sin, as any prayer to a deity strengthens him.
Lay members can change deity without much regard for mortal consequences. A few gods are jealous enough to speak out against the mortal when his soul is judged, but most accept that mortals were given free will and have the right to exercise it. Clergy, on the other hand, have taken an eternal oath to serve their god, and breaking it is not without punishment. Even gods with similar ideals, such as Kenaz and Sigel, look poorly on clerics who change faith.
Summary of Deities
|God’s Name||Title||Aspects||Symbol||Priestly Duties|
|Dargar||Scourge of the Weak||slaughter, violence, orcs||severed head||bathe in blood of the weak, strengthen others via confrontation|
|Eira||Mother of Life||healing, peace, mercy||raised hand||heal those in need, promote peace|
|Eostre||Provider of Bread||animal, plant, fertility||tree, bear paw||tend and ensure balance of civilization and nature|
|Ertha||Forgemistress||underground war, smithing||frost dwarf||explore underground, wise and respectful use of metal, gems, earth|
|Freo||The Voyager||travel, wilderness||wheel, sail||explore world, spread news of distant land, protect travelers|
|Hela||The Black Queen||undeath, corruption, evil||mummy’s fist||destroy life, aid undead, expand Withered Lands|
|Hoenir||Revealer of Secrets||knowledge, history||open book||find, preserve and spread knowledge, learning|
|Hothar||Sword of Justice||justice, law, truth||sword, scales||uphold law, protect rights of all races, ensure justice is served fairly|
|Kenaz||Lord of Volcanoes||hearths, volcanoes, fire||hot coals||defend the Hearthlands, defeat Hellfrost foes|
|Maera||Mistress of Magic||magic, mystery, occult||half moon||maintain magic fields, protect relics|
|Nauthiz||Old Snake Eyes||thievery, stealth, chance||open doorway||pursue wealth through larceny, best security measures|
|Neorthe||Lord of the Seas||lakes, seas, water||jug pouring||protect/aid sailors and sea life, keep waters clean and flowing|
|Niht||Unseen Lady||dark, assassins, secrets||black swirl||commit murder, destroy knowledge, spread ignorance|
|Norns, the||Fateweavers||fate, weaving, time||weaving loom||ensure fate runs properly, end overdue lives, protect the special destined|
|Rigr||The Vigilant Guard||warning, protection, guard||pair of eyes||watch over communities, avoid confrontation via scouting|
|Scaetha||Judger of Souls||natural death, final judge||ax and skull||destroy demons and undead|
|Sigel||Scourge of Darkness||sun, good, purity, light||male sun dragon||promote good, bring light, oppose dark and evil|
|Thrym||The Ice King||winter, blizzard,ice/cold||Hellfrost dragon head||expand Hellfrost, destroy servants of fire/heat|
|Thunor||Shaker of Heaven||wind, storms, lightning||storm dragon||explore world, oppose slavery and stagnation, bring innovation and freedom|
|Tiw||The Divine Axe/Sword||battle, courage, war||swords, shield||fight bravely, slay many foes, earn glory, protect those who seek aid|
|Ullr||Guider of the Hunt||hunting, archery, trackers||stag, arrows||provide food for communities, ensure rules of hunters, protect the wild|
|Unknowable One||Teacher of Hidden Ways||tricks, taunts, bards||two-headed coin||teach through practical tricks, remind men of humility|
|Vali||Vermin King||disease, vice, treachery||bloated rat||spread sickness of body/soul, corrupt good, indulge in depravity|
|Var||Master Merchant||wealth, merchants, trade||coins, scales||promote trade, secure good deals|
|Minor Deity||varies||varies (grain etc)||varies||varies|