Religion

Rassilon has many gods and goddesses, though fewer than in ancient days. Far back in history, in a time before even the elves and dwarves were as children, the God War shook the very fabric of the universe. What started the war has been lost to the countless eons of time that have since passed, but legends and tales speak of a titanic struggle that ripped the stars from the heavens.
Unwilling to fight for survival purely with their own power, many gods of similar nature bonded together into gestalt entities of greater power. Thus where once there were gods of fire, hearths, and volcanoes, there is now only a single god of fire, for example, though the sun remains a separate aspect.

Patron Deity

A patron deity is one to which a mortal devotes his entire religious life. Most folk don’t go this far, and are happy to switch gods as the need arises. A farmer, for instance, usually prays to Eostre, goddess of farming. However, he may also pray to Thunor, god of weather, so his crops get enough rain, Vali, the famine lord, to keep away blight, Sigel, the sun god, to provide a good summer for growing, and so on. Such activity is considered the norm in the Hearthlands. However, most mortals do have a favored god, who acts as their patron after death (assuming they haven’t offended him in the meanwhile).
Clergy must pick a patron deity, and while not forbidden from giving worship to other gods, most deities treat this as a sin (this sin is common and variable, and therefore not included in the lists of sins specific to each deity). Praying to a god whose aspects relate directly to a task, and where the gods have a natural crossover, is at worst a minor sin, and may even be overlooked by the deity. A cleric of Kenaz (god of fire) praying to Ertha (god of earth and smiths) when forging a new sword likely incurs no sin as it’s hard to make a sword without using metal and smithing skills. If a cleric of Eira, goddess of healing, prayed to Vali, even to help in removing a plague, she would likely suffer a major sin, as any prayer to a deity strengthens him.
Lay members can change deity without much regard for mortal consequences. A few gods are jealous enough to speak out against the mortal when his soul is judged, but most accept that mortals were given free will and have the right to exercise it. Clergy, on the other hand, have taken an eternal oath to serve their god, and breaking it is not without punishment. Even gods with similar ideals, such as Kenaz and Sigel, look poorly on clerics who change faith.

Summary of Deities

God’s Name Title Aspects Symbol Priestly Duties
Dargar Scourge of the Weak slaughter, violence, orcs severed head bathe in blood of the weak, strengthen others via confrontation
Eira Mother of Life healing, peace, mercy raised hand heal those in need, promote peace
Eostre Provider of Bread animal, plant, fertility tree, bear paw tend and ensure balance of civilization and nature
Ertha Forgemistress underground war, smithing frost dwarf explore underground, wise and respectful use of metal, gems, earth
Freo The Voyager travel, wilderness wheel, sail explore world, spread news of distant land, protect travelers
Hela The Black Queen undeath, corruption, evil mummy’s fist destroy life, aid undead, expand Withered Lands
Hoenir Revealer of Secrets knowledge, history open book find, preserve and spread knowledge, learning
Hothar Sword of Justice justice, law, truth sword, scales uphold law, protect rights of all races, ensure justice is served fairly
Kenaz Lord of Volcanoes hearths, volcanoes, fire hot coals defend the Hearthlands, defeat Hellfrost foes
Maera Mistress of Magic magic, mystery, occult half moon maintain magic fields, protect relics
Nauthiz Old Snake Eyes thievery, stealth, chance open doorway pursue wealth through larceny, best security measures
Neorthe Lord of the Seas lakes, seas, water jug pouring protect/aid sailors and sea life, keep waters clean and flowing
Niht Unseen Lady dark, assassins, secrets black swirl commit murder, destroy knowledge, spread ignorance
Norns, the Fateweavers fate, weaving, time weaving loom ensure fate runs properly, end overdue lives, protect the special destined
Rigr The Vigilant Guard warning, protection, guard pair of eyes watch over communities, avoid confrontation via scouting
Scaetha Judger of Souls natural death, final judge ax and skull destroy demons and undead
Sigel Scourge of Darkness sun, good, purity, light male sun dragon promote good, bring light, oppose dark and evil
Thrym The Ice King winter, blizzard,ice/cold Hellfrost dragon head expand Hellfrost, destroy servants of fire/heat
Thunor Shaker of Heaven wind, storms, lightning storm dragon explore world, oppose slavery and stagnation, bring innovation and freedom
Tiw The Divine Axe/Sword battle, courage, war swords, shield fight bravely, slay many foes, earn glory, protect those who seek aid
Ullr Guider of the Hunt hunting, archery, trackers stag, arrows provide food for communities, ensure rules of hunters, protect the wild
Unknowable One Teacher of Hidden Ways tricks, taunts, bards two-headed coin teach through practical tricks, remind men of humility
Vali Vermin King disease, vice, treachery bloated rat spread sickness of body/soul, corrupt good, indulge in depravity
Var Master Merchant wealth, merchants, trade coins, scales promote trade, secure good deals
Minor Deity varies varies (grain etc) varies varies

Religious Iconography
Religious Iconography

Religion

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